Mafia Night

Beginner guide

Your First Mafia Game: Quick-Start for New Groups

Explain the rules in 2 minutes, set up a 7-player game, and start playing — a no-fuss guide for first-time hosts.

Overview

You've got a group of friends, someone suggested Mafia, and now you need to explain the game and start playing in under five minutes. This page is your cheat sheet.

No prior experience required. No cards, no board, no download. Just people.

The 30-Second Pitch

Here's how to describe Mafia to someone who has never heard of it:

It's a party game. Most of you are innocent Citizens. A few of you are secretly Mafia. At night, the Mafia secretly kills someone. During the day, everyone argues about who the Mafia is and votes someone out. Citizens win by catching all the Mafia. Mafia wins by outnumbering the Citizens. You're going to lie to each other's faces.

That's the whole pitch. If people want more detail, they'll ask. Don't over-explain before the first game.

Minimum Setup

You need:

  • 7 people — 6 players and 1 Game Master (GM)
  • A way to assign roles — folded paper slips, playing cards, or a phone app
  • A room where everyone can sit in a circle and close their eyes without peeking

That's it. 8-12 players is better, but 7 works fine for a first game.

The Simplest Role Set

For your very first game, keep it minimal. Use only these roles:

RoleCountTeamWhat they do
Citizen4CitizensNo special power. Discuss and vote.
Mafia2MafiaSecretly kill one player each night.
Sheriff1CitizensChecks one player per night — the GM reveals if they're Mafia.

That's 7 players total (plus you as GM). No Doctor, no Don, no exotic roles. You're teaching the core game: lying, reading people, and voting.

Why skip the Doctor? Because the Doctor adds a rule that slows down your first game. You want people focused on the social mechanics — who's lying, who's deflecting — not on action resolution. Add the Doctor in game two.

How to Explain the Rules

Sit everyone in a circle. Then say something like this:

OK, here's how it works. I'm the Game Master — I don't play, I run things. Each of you gets a secret role. Most of you are Citizens. Two of you are secretly Mafia. One of you is the Sheriff.

The game goes Night, Day, Night, Day. At Night, everyone closes their eyes. I'll wake up the Mafia — they silently point at someone to kill. Then I'll wake up the Sheriff — they point at someone to investigate, and I'll nod or shake my head to tell them if that person is Mafia.

In the Morning, I'll tell you who died. Then you all discuss — accuse people, defend yourself, argue, lie, whatever. After a few minutes, you nominate and vote. The person with the most votes is eliminated.

Citizens win when both Mafia are dead. Mafia wins when the number of Mafia equals the number of Citizens. Dead players stay silent — no hints, no reactions.

Questions? No? Let's go.

Assign roles. Paper slips work fine: write "Citizen" on four slips, "Mafia" on two, "Sheriff" on one. Fold them, shuffle, let everyone draw.

Your First Night

Once roles are assigned, start immediately.

The city falls asleep. Everyone close your eyes.

Wait a moment. Look around to make sure all eyes are closed.

Mafia, open your eyes.

The two Mafia members open their eyes and see each other. This is important — they now know who their partner is.

Point at someone you want to eliminate.

They silently agree on a target. Give them 10 seconds.

Mafia, close your eyes.

Pause.

Sheriff, open your eyes. Point at someone you want to check.

The Sheriff points. Nod if the target is Mafia, shake your head if not.

Sheriff, close your eyes. The city wakes up. Everyone open your eyes.

That's it. Your first night is done.

Your First Day

Announce the result:

Last night, [Player X] was eliminated. [Player X], you're out — no talking.

Then open discussion:

The floor is open. You have three minutes. Who do you think is Mafia?

For your first game, expect awkward silence. That's normal. Prompt people:

[Player Y], you've been quiet. What do you think?

Anyone notice anything? Any suspicions?

After 3 minutes, call for nominations:

Time's up. Who do you want to put to a vote? Raise your hand and name someone.

Let nominated players defend themselves briefly. Then vote by show of hands. The player with the most votes is out.

[Player Z] has been voted out. [Reveal their role if you want — recommended for first games.]

Then start the next night. Repeat until one team wins.

After the First Game

Your first game will probably be short and a bit messy. That's fine — everybody learned the mechanics.

For the second game, add the Doctor (protects one player per night from the kill). This adds a layer of strategy without much complexity.

For the third game, add the Don (Mafia leader who checks whether a player is the Sheriff). Now you have the classic Mafia vs Sheriff vs Don dynamic.

Suggested progression:

GameRoles addedTotal players
1stCitizens, Mafia, Sheriff7
2nd+ Doctor7-8
3rd+ Don8-9
4th+ Lover or Courtesan9-10

Don't rush to add everything. Each new role makes the game richer but also harder to manage.

Common First-Game Problems

Nobody Talks

The most common issue. Day phase is silent because people don't know what to say.

Fix: Force everyone to speak. Go around the circle: "Each person gets 30 seconds. State your suspicion." Once people start talking, the conversation flows naturally.

Game Ends Too Fast

If Mafia wins on day 2 every time, your ratio is off — too many Mafia or not enough players.

Fix: Use the setup guide to pick the right role count. For 7 players, 2 Mafia is correct. For 6 players, you might want just 1 Mafia with a Sheriff.

The GM Messes Up the Night

You forgot to wake the Sheriff. You accidentally said someone's name during the night phase. You lost track of the Mafia's target.

Fix: Write down every action as it happens. Or use a game master app that handles the sequence and tracking for you. Also, keep the GM script open as a reference.

Someone Peeks During Night

A player opens their eyes when they shouldn't.

Fix: Be firm. Call it out immediately. "Eyes closed. I see peeking." If it happens again, that player is eliminated as a penalty. Set the expectation early that night phase integrity matters.

Arguments About Rules

Players disagree about how something works mid-game.

Fix: Establish one rule at the start: "The GM's word is final." Discuss rules between games, not during them.

See Also

Ready to Play?

Start a game — roles assigned automatically, night actions tracked. Free, works on any phone.