Werewolf Night

Mafia. Your rules.

Gather friends at the table. We'll help assign roles and run the game.

No data loss

Refreshes, back navigation, and mid-game handoffs keep the table intact.

Names stay ready

Your player list survives between games, so your saved towns are ready in seconds.

Built for the table

No ads, no paywalls, and no clutter between the Game Master and the next round.

Towns

Save different towns with their usual roster, role mix, and house rules.

Your players and settings will be saved to this town.

Players

0 active

Add player names here. The list stays ready between games.

What to do with ?

You can sit the player out for this game or delete them from the roster entirely.

Roles

Roles adjust automatically as players join. Tap a role to customize.

Add players and the role totals will update here.

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Pack Mode
First Night Move
On night one, all roles perform their normal actions
Doctor Self-Heal
Doctor may heal themselves
Doctor Consecutive Protection
Doctor may heal the same player two nights in a row
Reveal Roles On Death
When a player is out, the GM announces their role and dead roles stop waking at night
Last Words
A player who is out gets one short speech
Alpha Wolf Investigation
Alpha Wolf can check if a player is the Seer
Alpha Wolf Immunity
Seer reads the Alpha Wolf as a Citizen instead of Werewolf
Skip Vote
The village may choose to skip the day vote and send no one out
Courtesan Blocks Mafia Vote
When on, the Courtesan acts before Mafia and the GM ignores the blocked mafioso's vote or sign
Read full rules & variants guide

Start with 4 names

Add at least 4 players to start the game. You can change roles and house rules right after that.

0/4 players ready

Learn to play