How-to

Werewolf Without Cards: How to Play

Practical ways to play Werewolf without paper role cards, including a phone-first game-master workflow.

You don't need a deck of cards, printed role sheets, or any physical materials to play Werewolf. All you need is people and one phone for the Game Master. If you're new to the game, start with our complete rules guide.

Playing with cards

The traditional way to assign roles is to deal playing cards face-down — red cards for Villagers, black cards for Werewolves, and face cards for special roles like Seer or Doctor. It's simple and requires zero technology:

  • Pick a consistent mapping. Red number cards = Villager, black number cards = Werewolf, Queen = Doctor, King = Seer. Write the mapping down so nobody forgets mid-game.
  • Index cards work even better. Write the role name directly on each card — "Villager", "Werewolf", "Seer" — so there's no confusion about which suit means what.
  • Have the GM keep a cheat sheet. Before dealing, the GM notes which card went to which player. This makes night tracking much easier.
  • Keep the right count ready. For a quick new game, sort out exactly the cards you need and set the rest aside.

Cards are straightforward, portable, and need no explanation. The only real cost is a minute of sorting before each game and the GM's memory during the night phase.

Method 1: Folded Paper Slips

The simplest cardless approach:

  1. Tear a sheet of paper into strips — one per player
  2. Write a role on each strip: "Villager", "Werewolf", "Seer", etc.
  3. Fold them, mix them up, and let each player draw one
  4. Players read their role secretly and keep the slip hidden

Pros: Works anywhere, no special materials needed Cons: Requires a minute of prep before each game. GM still has to track everything in their head.

Method 2: Pass the Phone

Use one phone for the whole group:

  1. The GM opens a role assignment tool on their phone
  2. Enter all player names
  3. The app assigns roles randomly
  4. Pass the phone to each player — they see their role, then pass it to the next person

Pros: Instant setup, no materials, roles are clear Cons: Takes a minute to pass the phone around. Same peeking risk as any physical method — hold the phone close.

What a GM app adds

If you play regularly, a GM app saves setup time and handles bookkeeping so the GM can focus on the theatrics:

  • Faster setup. Add names, tap start. New game in 30 seconds.
  • No mistakes. The app tracks who the Doctor healed and won't let them heal the same player twice in a row.
  • Better GM experience. The GM can focus on narration and pacing instead of bookkeeping.
  • Role secrecy. The phone shows the role once and moves on — same discretion as a well-managed card deal, with no physical cards to drop.
  • Game history. See what happened each round. Settle arguments about who did what.

What About Multi-Device (Everyone on Their Phone)?

Some apps let each player join a room from their own phone and see their role there. This is the smoothest experience — no phone passing at all — but it requires everyone to have a phone and a Wi-Fi connection.

For most casual groups, the pass-the-phone or GM-app approach works perfectly.

See Also

Ready to try it?

Open the app on the game master's phone, enter player names, and tap 'Start'. In 30 seconds roles are dealt, night order is ready, no cards needed.