Guides
Rules, roles, and strategy
Everything you need to play, host, and master social deduction games.
Getting Started
What Is the Werewolf Game?An accessible intro to Werewolf, where it came from, why people love it, and how the game master fits in.How to Play Werewolf: Complete Rules GuideA full rules page covering setup, night actions, day voting, Werewolf roles, and practical table flow.Werewolf Without Cards: How to PlayPractical ways to play Werewolf without paper role cards, including a phone-first game-master workflow.Werewolf Online: How to Play With FriendsHow to play Werewolf remotely — video calls, text chat, dedicated platforms, and tips for online Game Masters.Your First Werewolf Game: Quick-Start for New GroupsExplain the rules in 2 minutes, set up a 7-player Werewolf game, and start playing — a no-fuss guide for first-time hosts.
Roles
Werewolf Game Roles: Every Role ExplainedA role-by-role guide for Villagers, Werewolves, Alpha Wolf, Seer, Doctor, Lover, Maniac, and more.The Villager: How to Win Without Special PowersPlaying as a regular Villager — observation skills, voting strategy, and speeches that move the table.Werewolf Role: Strategy, Bluffing, and SurvivalHow to act, what to say, and when to sacrifice — a complete strategy guide for Werewolf team members.The Alpha Wolf: Leading the Pack to VictoryAlpha Wolf strategy — finding the Seer, coordinating kills, and dominating the table without getting caught.The Seer: When to Reveal and Who to DivineSeer investigation strategy — divine order, timing your reveal, and speeches that prove your identity.The Doctor: Who to Save and WhenDoctor protection strategy — self-heal dilemmas, predicting Werewolf targets, and staying hidden.The Maniac: Solo Killer StrategyPlaying the third faction — target selection, endgame math, and surviving village votes.The Courtesan: Blocking the Right PlayerCourtesan roleblock strategy — who to block, what you learn, and reading Werewolf night results.The Lover: Vote Protection TacticsLover strategy — choosing who to protect, reading the village, and avoiding costly mistakes.The Hunter: Making Your Death CountHunter strategy — choosing your revenge target, leveraging the threat, and last-words plays in Werewolf.The Jester: Getting Voted Out on PurposeJester win strategy — acting suspicious without overplaying, dodging Werewolf kills, and baiting the vote.The Witch: Two Potions, Two Game-Changing MomentsWitch strategy — when to heal, when to kill, information advantage, and potion timing in Werewolf.
Strategy & Hosting
Game Master Script: Complete Hosting GuideA copy-paste script for hosting Werewolf — exact phrases for every phase, morning announcements, and edge-case rulings.Reading People in Werewolf: Body Language and TellsBody language, speech patterns, and voting analysis — practical observation skills for social deduction games.Common Werewolf Mistakes and How to Avoid ThemThe top mistakes Villagers, Werewolves, and Game Masters make — and what to do instead.
More
Mafia vs Werewolf: What's the Difference?A clear comparison of Mafia and Werewolf, with origins, role naming, and common play differences.Games Like Werewolf: Social Deduction AlternativesA curated list of party and tabletop games for players who love Werewolf-style social deduction.Competitive Werewolf: Tournament Rules and FormatThe formalized tournament version of Werewolf — 10 players, fixed roles, timed speeches, and FIIM scoring.Werewolf Setup by Player Count: 6 to 16 PlayersRecommended Werewolf role combinations for every group size — beginner, standard, and advanced variants.Werewolf FAQ: Rules Questions AnsweredCan the Doctor save themselves? What if there's a tie vote? Every common Werewolf rules question answered clearly.